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Living Sculpture

Overview

In this project, I am replicating the Chiaramonti Caesar Bust as a virtual 3D model, and adding animated expressions for a viewer to interact with while viewed in the Oculus Rift. The exploration is meant to explore questions regarding art-viewing experiences, personalized engagement, and the many related contexts that one piece can possess. I chose this piece because little is known about the making of and the intentions behind it. In the sculpture itself, Caesar lacks expression. I explored how I could add extra meaning to a “simple” work of art using motion. 

Sculpted in Zbrush / Animated in Maya / Viewed in Unity 


Digitally sculpted Caesar in original form and in expression of pain inspired by the well known story of his assassination

 

Below is a screen recording of the animated sculpture viewed in the Oculus Rift in Unity. 

 

This is the functional mesh (28k) with a normal map (7.2 mill) of the Chiaramonti Caesar

 

Reference images were gathered to use as orthographics in Zbrush. Note the ideal nature of Caesar's face using horizontal, vertical, and 45 degree angles.